That's why I asked Polyarc if the story of Moss is really all told. However, the end of Moss 2 feels like a goodbye - and that would be downright tragic because VR games of this type and quality are few and far between. That's why I was very happy that there was a sequel to Moss at all. This has a direct impact on revenues for studios, especially in the fledgling field of virtual reality. The quality of a game has long since ceased to determine how much attention it receives in the digital press. Mainstream media typically only covers VR games marginally, limiting the reach of these titles. Now, VR has the hardware problem on the one hand (see VR headset comparison) but, on the other, many gamers don't even know about VR gems like Moss. The VR niche is still small and thus a risk for studios This makes all the more reason for the rare gaming moments to create a lasting impression - and the desire is strong for the studios that can produce such experiences to stay on the ball. In an industry where there has been a lot of creative stagnation in recent years, where - more and more boldly - more is promised than implemented or delivered, exploitation, misogyny, and greed have left deep scars. It’s being able to use your 3D manipulation that is more unique to VR.These moments have become rare. But do you understand the distinction I’m trying to make? If something is a simple one dimensional interaction that can only go one of two ways, it’s easy to do that on a flatscreen game. I guess it’s hard to explain, and really only my personal definition of what is unique for the VR medium. I’m just saying when I played the first, it didn’t feel like it really took advantage of the VR medium. The sound design, music, and story create a very immersive atmosphere and has an undefinable “feel” that is rare and only found in very good games. Or is it all “slide the cube forward, or back?” Do you ever pick up objects and throw them? Or just “activate the interact animation with a gesture” options and get the best deals for Stranger (Seonmyeong) Vol 2 Korean Webtoon Book Manhwa. Moss: Book II picks up right where the story in Moss left off. It combines classic components of a great gamesuch as compelling characters, gripping combat, and captivating world exploration with the exciting opportunities of virtual reality. Like, do you ever have to pick up a cube and rotate it to a different side to access a hidden button or something? Aka actually taking advantage of the 3D control. In lieu of new materialof which I have nada from this season. Book II is a single-player action-adventure puzzle game from Polyarc tailor-made for the VR platform. But like I said, maybe the second game has more in-depth VR interactions. Things that could be done with a mouse through a flat screen. They were just not super complex, usually either a directionless interaction or interaction on a single plane. Oh I know there were things to do with your hands. A PlayStation 5 version via PlayStation VR2 was released on February 2023. Moss: Book II was released in March 2022 for PlayStation 4 via PlayStation VR before receiving Meta Quest 2 and Windows ports later that year. Schedule an AMA! Related Subreddits & Communities A sequel to Moss, the game follows Quill as she ventures though the land to battle the arcane to save the land of Moss. *PLEASE READ A MORE DETAILED VERSION OF OUR RULES HERE. Posts seeking advice on compatability/system choice need to meet certain requirements* Generic let's play & 360 degree content is not allowed. Also flair self-promotion appropriately.Please make sure you self-promote reasonably and it consists of less than 10% of your total posts at all times.If you want to hold a giveaway - please contact the mod-team first.Personal buying/selling/begging is not permitted, as well as affiliate links to any site.No buying, selling, begging, giveaways or crowd-funding. Alternatively, join the VRDiscord here and check our wiki.Contact the support desk associated with your hardware.Please, before posting for technical assistance & troubleshooting, purchasing advice & other one-off questions, Low-Effort Memes - Overused meme formats with little added to them, reaction images.Requests - including friend requests, looking-for-group requests, account sharing, etc.Showing off posts - Purchases, tracking information screenshots & unboxing photos.Posts must be on-topic and relevant to Virtual Reality or r/virtualreality. Posts must be related to Virtual Reality & must not be low effort. No personal attacks, disrespectful language, drama or trolling.This includes personal projects, so feel free to share what you're up to! The VR wikipedia article is a great place to begin learning. We are a common ground for discussion relating to Virtual Reality and Virtual Worlds.ĭiscussion relating to any and all facets of virtual reality is encouraged.
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